Wednesday, December 10, 2008

Here's a professional organization that I want to follow. The organization is known as ITSE or the International Society for Technology in Education. ISTE "...is the trusted source for professional development, knowledge generation, advocacy, and leadership for innovation." They are nonprofit membership organization. The organization serves to improve teaching, learning, and school leadership by advancing the effective use of technology in PK–12 and teacher education. They also have a conference that I may be interested in attending. It is known as NECC.

Some things to look for on the exam:
  • Learning sciences
  • Human performance technology
  • Learning theories (constructivism, behaviorism, cognitivism)
  • Ven diagram showing areas of overlap between learning sciences, HPT (uses training as one of the tools in its toolset and considers hiring, physical location), and instructional design

Monday, December 8, 2008

Career Reports

ITSE - International Society for Technology in Education

Michael Bush - Foreign Language Professor & Curriculum Developer
Teaches several courses at BYU. Concerned with with using technology in learning--use technology for what technology does well, and use teachers for what teachers do well.

Ric Ott - Director of Research and Evaluation
Loves his job. He says it's fun! I guess that's because he loves data.

Career Report

Manager of Training at the MTC


The Manager of Training at the MTC oversees the training and learner for missionaries while at the MTC. There are 4 Training Managers at the MTC, and they report to the Director of Training. Besides magazines, he follows and participates with the American Society for Training & Development.

Starting salary range: $50,000 - $70,000


Corporate Trainer Definition from Wikipedia

“…a specialized skill development position in a corporation where the goal is to help improve the "soft skills" or "people skills" of the workers in the corporation. The term is generic and could be applied to nearly any skill whether technical, physical or otherwise, but is most often used to refer to soft skills like getting along with others, effective communication, motivation, leadership, management, etc. Also, the role is not solely reserved for corporations, other organizations such as on profit groups can make use of a corporate trainer's services.”


Utah Pay for Curriculum Specialist

http://monster.com












Utah Pay for Training Assistant Level I

http://Monster.com












US National Average for Employee Training Manager

http://cbsalary.com

Wednesday, December 3, 2008

Lighting Design for Schools and Universities in the 21st Century

Lighting Design for Schools and Universities in the 21st Century

By Randall Fielding, Fielding is a partner with Fielding Nair International an educational planning facility, and founder and editorial director of DesignShare.com. This article touches on some of the 25 design patterns in The Language of School Design, by Nair and Fielding.

“Effective design is grounded in a firm knowledge of how we do learn, which involves both analysis and synthesis and is alternately sequential and simultaneous.”

“…we learn when we feel secure and cozy, and also when we feel challenged.”

“..an effective learning environment… has little in common with the rows of classrooms and desks…”

“Identifying patterns of learning activity and design prior to laying out a building is a good way to ensure an effective solution—one that takes advantage of the full range of human capabilities.

“Learners that feel a sense of connection and personal identification with a small learning community (150 students or less) attain higher test scores and have a significantly greater graduation rate.” This can be done by breaking down the environment into smaller buildings or clusters of spaces. Then have the entry to each community individualized with a signature element that is highlighted, reinforcing its unique identity.

“The lighting should vary to reflect the character of each space.”

“Myth #4: Neutral colors are best.”

Uniform lighting “…has nothing to do with how we learn…”

“…natural light is perhaps the single-most important element in the learning environment. Research shows that in daylighted classrooms math scores improve by 20% and verbal scores by 22%.”

----------------------------

Reading these articles on flexible spaces to help in learning makes me wonder why the IP&T program doesn't have better furnishings. At the MTC we tested several chairs and tables to see what will work best for the missionaries. Everyone--missionaries, teachers, and staff--dislikes the tablet chairs. It's important that the furniture is easily moved. At the MTC we are going with comfortable chairs, probably with wheels, and tables that are about 5' x 20". That way the missionaries can put their books on the tables and spread them out. Two missionaries will be at each table. This will allow for individual, small group, and large group learning activities.

IP&T ought to look into some of these options for their classrooms.

Careers in IP&T

ISPI certifications are available. The certifications will help in showing you have certain competencies. I wonder, do I really need a PhD? Sounds like the one who administers the evaluations has the master's degree. The PhD, seems to be more strategic planning.

Sixty percent of Independent Study instructional designers spends time tracking projects and coordinating with graphic designers, programmers, etc. Twenty-five percent of the instructional designer jobs were for consulting. "Your job is to influence the culture of our company." Project management is a necessity for instructional design.

Need to have good interpersonal skills to work with the clients. To get better he watches people teach his material. He had not formal education in instructional design. Education was in business. He started up the business, seems like a one-man band.

A dean doesn't get to teach as often. Sometimes faculty are torn between responsibilities of research vs. teaching or focusing on the students. I know I am not interested in being faculty. BYU undergraduates should seek out a faculty and be mentored.

Monday, December 1, 2008

The Moral Dimensions of Instructional Design

Conscience of Craft
One's desire to do their best, to produce the best product he can.

Conscience of Membership
What one owes to the profession. Poor work can reflect not just on the person, but on the profession as well.

There was a time a part-time employee played a game while on the clock at work. The employee worked in the IT dept. Well, someone caught that employee and then IT had a reputation that "they all play games". That one student's actions hurt the whole group.

Conscience of Sacrifice
One does not act simply on self-interest. Putting forth the effort.

Conscience of Memory
Draw more on who designers are as people. Draw on ones past experiences.

Conscience of Imagination
Creativity, innovation in design. Instructional designers ought to help the learners improve their imagination. And designers must improve their own imagination.

Code of Ethics vs. Moral Principles
Code of ethics is avoiding things that are wrong, perhaps rules. Code of ethics is someone looking in on you.

Moral may not necessarily indicate a right or wrong choice. Moral ethics is you looking in on yourself. It has to do with your intent, or drive. These moral principles should guide our selves as designers.

Monday, November 17, 2008

Games and Collaboration

COLLABORATION
Participation - equal among groups.
Interaction - group members actively respond to one another
Synthesis - the product is a synthesis of ideas and input from all members of group

In true collaboration you can't see evidence of any one person's contribution. The product comes from the whole.

Synchronous vs. Asynchronous Online Collaboration


GAMES
Participants need to feel challenged to stay engaged.

David Merrill of Utah State University said of motivation:

Much is said about the importance of motivation. Often glitz, animation, multimedia, and games are justified as motivational elements of an instructional product. However, for the most part, these aspects have a temporary effect on motivation. The real motivation for learners is learning. When learners are able to demonstrate improvement in skill, they are motivated to perform even better. It is the ability to show a new skill or an improvement in a skill that provides motivation. Learning is facilitated when learners can demonstrate a skill (2001, p. 8).


It seems that games provide a catalyst for the motivation. First the game engages because of the "game". Perhaps the teacher then takes on the role to help take that motivation to a higher level by helping the student see what they have learned or better to have them demonstrate, outside the game, what they have learned. Then as Merrill teaches the students can see they have improved, and that then will help them be motivated to learn for the sake of learning?

But Are They Learning?

But Are They Learning?

By Prakash Nair, international school planning consultant, and director of Educational Facilities Planning for Vitetta and President of Urban Educational Facilities for the 21st Century.

“By not having to ask the "but will they learn" question, leadership can exist without vision and the bureaucrats can become fixated on the system - not on the needs of individual learners.”

“…all aspects of the school creation process including the school facility should be oriented toward realizing those stated outcomes.”

“What is remarkable about Harbor City and so many other innovative schools is that they cost no more than traditional schools. Harbor City’s innovative plan calls for about 100/SF per student whereas the recommended national average is about 150 SF/student for high schools.”

“…learning is a highly individual thing and cannot be mass-produced. Each learner needs a tailored program and children need to have active roles in their learning. … The role of adults is to provide a caring and supportive presence.”

“…most ideas are "inert" to a child unless he or she gets to try it out in some fashion (Coppen, 2002). … True engagement comes when children are asked to implement the ideas in some fashion. That means often having opportunities to build things with their own hands, trying out a computer simulation or applying a theory to create something completely new.”

Some ways to create a learner-centered school:

  • Learning studios instead of traditional classrooms. Multipurpose learning studios where learners can be engaged on different tasks in various activity zones— daylighting abundant, no fixed furniture, and room for individual and group gatherings.
  • Kivas, Atriums, and "Learning Streets" Replace Corridors. Learning environments will have… more open areas-both within and outside the building-were social interaction is encouraged.”
  • Project Rooms for Project-Based Learning. Rooms set up with all the tools students need to work on projects—build a robot, architectural model, painting. Projects are worked on at students own pace—not according to a schedule.
  • From Programmed Rooms to Resource Areas. The library, cafeteria, and fitness center become resources for students to use when they see fit, rather than scheduled.
  • Multiage Groupings. …most student groups will be based on aptitudes and interests….”
  • Learning Outside of School. Older students will spend 2 – 3 days a week outside school, using resources available in the community.
  • Teacher Workrooms. Places for teachers to research and do collaborative work and student meetings.
  • A Place to Think. “Almost every creative endeavor is achieved at least in part through moments of solitude.”
  • Technology as a Liberator. Students will have access to wireless laptops and Internet. Learning continues anywhere via email, audio and video chat sessions, online courses. Classmates will not be limited to those who share the same space—could be in another town or country.
  • Living, Not Static Architecture. The facility will be built for maximum flexibility and change to accommodate learning areas—individual, team, small group, and large group.

“My advice to all organizations... contemplating a new school is to step back, throw away all your own pre-conceived notions about what school is or should be and take a fresh look at the research about how children (and adults) learn. Then, bring all stakeholders into the process and challenge them to figure out what needs to be done to realize a vision for the future.”

Monday, November 10, 2008

Magazine/Journal Articles

Journal of Technology Education
http://scholar.lib.vt.edu/ejournas/jte/
  • Best teaching practices

Language Learning

The Religious Educator (www.tre.byu.edu - BYU Religious Education). Contributors: Apostles, professors, institute, seminary, etc.

Digital Creativity concerned with the development of technologies of media, and relationship to education.

Performance Improvement Quaterly designed for anyone responsible for performance.

Educause Review

EDUCAUSE is a nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology.

Audience: consists of presidents/chancellors, senior academic and administrative leaders, non-IT staff, faculty in all disciplines, librarians, and corporate staff/leaders.

  • 22,000 distributed copies
  • 50,000 visits per month
  • 250,000+ monthly page views
Awards

  • APEX Awards for Publication Excellence
  • Magnum Opus Awards for Outstanding Achievement in Custom Publishing
  • Ozzie Awards for Excellence in Magazine Design
  • Tabbies Awards
  • Publication of the Year by the Colorado Society of Association Executives
How to access: http://connect.educause.edu/er
The magazine takes a broad look at current developments and trends in information technology, how they may affect the college/university as an institution, and what these mean for higher education and society.

Minds On Fire
John Seely Brown
  • Visiting Scholar and Advisor to the Provost at the University of Southern California (USC)
  • Independent Co-Chairman of a New Deloitte Research Center.
Richard P. Adler
  • Research Affiliate at the Institute for the Future in Palo Alto
  • Principal of People & Technology, a research and consulting firm in Cupertino, California.

More than one-third of the world’s population is under 20. There are over 30 million people today qualified to enter a university who have no place to go. During the next decade, this 30 million will grow to 100 million. To meet this staggering demand, a major university needs to be created each week.
—Sir John Daniel, 1996

Social Learning
"…based on the premise that our understanding of content is socially constructed through conversations about that content and through grounded interactions, especially with others, around problems or actions. The focus is not so much on what we are learning but on how we are learning."

Richard J. Light, of Harvard. Light found:
"…that the method used by students to study and do home work assignments is a far stronger predictor of engagement and learning than particular details of their instructor’s teaching style. Specifically, those students who study outside of class in small groups of four to six students, even just once a week, benefit enormously. …as a result of their study group discussion, students are far more engaged and better prepared for class, learning significantly more" (http://athome.harvard.edu/programs/light/light5/light5.html).

"These communities are harbingers of the emergence of a new form of technology-enhanced learning—Learning 2.0—which goes beyond providing free access to traditional course materials and educational tools and creates a participatory architecture for supporting communities of learners."

Examples:

David Wiley at Utah State University:
"Because my goal as a teacher is to bring my students into full legitimate participation in the community of instructional technologists as quickly as possible, all student writing was done on public blogs. The writing students did in the first few weeks was interesting but average. In the fourth week, however, I posted a list of links to all the student blogs and mentioned the list on my own blog. I also encouraged the students to start reading one another's writing. The difference in the writing that next week was startling. Each student wrote significantly more than they had previously. Each piece was more thoughtful. Students commented on each other's writing and interlinked their pieces to show related or contradicting thoughts. Then one of the student assignments was commented on and linked to from a very prominent blogger. Many people read the student blogs and subscribed to some of them. When these outside comments showed up, indicating that the students really were plugging into the international community's discourse, the quality of the writing improved again. The power of peer review had been brought to bear on the assignments.

http://www.brown.edu/Departments/Italian_Studies/dweb/dweb.shtml
Italian collection of tales in prose. The collection is structured as 100 tales told over the span of 10 days by seven ladies and three gentlemen (the word "decameron" is derived from the Greek and means "ten days").

http://www.handsonuniverse.org/
The Faulkes project allows students to control high-powered robotic telescopes, one in Hawaii and the other in Australia.

http://faulkes-telescope.com/
students can request observations from professional observatories and then analyze the data from the software provided to them which encourages the interaction between professionals and students.

http://bugscope.beckman.uiuc.edu/
helps students to become participants in a field. K – 12 students send insects they find to the University of Illinois. Then via the Internet they are able to log on and control the microscope in real time to see their specimens.

http://blogs.law.harvard.edu/vvvv/category/projects/cyberone-hls/
Harvard Law School experimented with Second Life for the course “CyberOne: Law in the Court of Public Opinion.” There were three levels of participation. First, students registered for the course attended in person. Second, Harvard students who were not law students could attend the course, attend lectures, participate in discussions, and visit faculty during their business hours in Second Life. Third, anyone could review lectures and course materials through Second Life at no cost.

http://commons.carnegiefoundation.org/
The Commons is an open forum where instructors at all levels (and from around the world) can post their own examples and can participate in an ongoing conversation about effective teaching practices, as a means of supporting a process of “creating/using/re-mixing (or creating/sharing/using).”

Review of Educause Review magazine articles - 2008

  • Web 2.0 with personal story was energizing and a powerful form of expression for both the creator and the audience. The expressive capabilities of the technology produced personal and community knowledge.
  • New learning capabilities offered by cyberlearning.
  • Virtual worlds—how best to use them.
  • Web 2.0, Open Educational Resources, and e-Science and e-Humanities are creating a new kind of participatory learning ecosystems that support active, passion-based learning: Learning 2.0.
  • Action analytics will better assess student compentencies.
  • Will e-Books take off?
  • E-learning, distance education and open learning.
  • Cyberinfrastructure is both a focus for invention and accelerator of innovation.
  • Cyberinfrastructure allows for collaboration and institution building.
  • Technology in teaching and learning and how it might change in the future.
  • Cyberinfrastructure in higher education.

Design Features for Project-Based Learning

Design Features for Project-Based Learning
This 41-page publication is a doctoral study by Susan Wolff, Ed.D.,with Dr. George Copa, Oregon State University, as Wolff’s major professor. The purpose of the study was to “determine the design features of the physical learning environment that support and enhance collaborative, project-based learning…” and secondly, “gain an understanding of the rationale for the features.”

“This active learning process [collaborative, project-based learning] teaches critical thinking, problem solving, teamwork, negotiation skills, reaching consensus, using technology, and taking responsibility for one’s own learning.” The study included 3 phases.

Phase I of the study included site visits to the School for Environmental Studies and Interdistrict Downtown School (both in Twin Cities, Minnesota)—schools where project-based learning takes place—and an internship with LSW Architects (Vancouver, Washington) where a master facilities plan, a pre-design of the Clark Center, and a renovation project for Applied Arts were planned for Clark College. Phase II, involved attending the National Council for Occupational Education Annual Conference and the Innovative Alternatives in Learning Environments conference in Amsterdam. Phase III included a 2-day design studio to produce designs of physical learning environments. Data was collected through “…site visits, observations, text, interviews, and designs. Participants included architects, educators, and learners.”

“The findings from the study included a synthesis of 32 design features of the physical learning environment that support and enhance collaborative, project-based learning” (shown below).

Design Features of the Physical Learning Environment for Collaborative, Project Based Learning


The excerpts below give some of the rationale for the design features listed above.
“…the School for Environmental Studies (SES) is designed for 400 learners who are placed into ‘houses’ of 100 each. Each house has a team of three teachers who guide the theme studies to the same 100 learners all year long. The learners work with other teachers in elective classes and with community members who are involved in the theme studies courses.”

Educational facilities should “…provide for learning to take place at the times and places needed by learners.”

“Without the identification of the learning outcomes and processes, it seemed difficult to design the physical environment in a way that would support the underlying mission, vision, and values of the institution.”

“Another aspect of learning that needs to change is the way learning is organized by the more common time frame of 50-minute class periods. Collaborative, project-based learning needs to be organized around longer blocks of time for learning and to access both formal and informal learning events that facilitate development of the project.”

“Flexibility! The environment must be capable of adapting quickly to changes in the learning process. …to create places where different activities can occur within the boundaries of the same space.”

“Let the environment pay respect to the student, then the students will be proud of their building, their company, and their results. Make a dull environment and the students will have less motivation, demolish things, etc. Teams of students occupy their own part of the building; they have to identify themselves with it.”

“The physical environment, through the use of semi-fixed elements communicates context and desirable behaviors. One example… was when a learner walked into a classroom and saw the teaching podium 20 ft. in front of the first rows of desks or chairs. The learner expected the upcoming learning experience to be formal and one that did not encourage participation and involvement…”

“Space designed for expected behaviors reduces the need for creating and posting rules.”

“Comfortable and versatile furniture, and soft and inviting lighting are important features that support learner centered… learning.”

Speaking of Heinavaara Elementary, “In keeping with the nature of projects, dining was available in small ‘cafes’ that are open all day with no prescribed times to eat.” The reason for that is that project learning can take longer periods of time and scheduled meals may disrupt the learning process. Let the learners have meals at natural breaks in the learning process. “Food is a central social function to creating collaborative environment.”

In one of the conferences, the participants were asked to think of a successful learning experience they had had. It was “…determined that 77 percent of the listed learning experiences took place outside of school-based learning activities and settings.”

“You can’t drop a student into a 100 percent collaborative effort. They start in the home base and set group goals. Once their skill base increases in working collaboratively and they are ready for more complex work, then they can move into the incubator.”

“…learners need to be given more responsibility in designing their own learning and to determine what is needed in terms of features of the physical learning environment that support and enhance that learning.”

“Design facilities based on human need or following rules rather than a model… [that way the design supports] the user in whatever activity was chosen at the time.”

Wednesday, November 5, 2008

Assessments

One problem, according to the article I read, was cheating and it mentioned some solutions to fix that, such as proctoring and random questions. They also suggested having students take the test at the same time or as close as possible to avoid having students who have taken the test earlier share the questions with others who have not yet taken the test.

The article is found at: http://www.westga.edu/~distance/ojdla/summer72/rowe72.html.

We want to use online assessments to see how satisfied our customers are with the IT department.

Great presentation. You had everyone interested in the content.

Wednesday, October 29, 2008

Oct. 29

It is very difficult to separate media and method. They really are integral.

Pedagogy, Content, and Technology
The intersection is what we want. Sometimes a professor is high on content and low on pedagogy. In that case, most of the times you end up with lecture.

Affordances
Every technology has certain affordances. Doors vary in their affordances. One has a push bar, others have a lever. The bar has a particular affordance that allows a certain activity. Affordances facilitate or inhibit certain abilities. The features of the technological tools provide affordances that make things easier or more difficult.

Monday, October 13, 2008

Oct. 13, 2008

Human Performance Technology
  • HR systems
  • How to improve performance by staff
  • Deals with the layout of the office space
  • Organizational structure
  • They encompass more systems
  • Physical environment
  • Give an employee an aid so they don't have to learn x
Instructional Technology
  • How to improve instruction through technology
  • Provide instruction
  • Came out of how to help military
Learning Sciences
  • Wouldn't change the physical layout structure, but may analyze the structure to see how it influences learning
  • Corporations don't focus on this
  • Includes learning environment, or deeper focus on context
  • How can we help the learner learn better
  • Technology is one of the components, but sometimes may not even use technology


Gagne's Nine Events of Instruction

Gagne's book, The Conditions of Learning, first published in 1965, identified the mental conditions for learning. These were based on the information processing model of the mental events that occur when adults are presented with various stimuli. Gagne created a nine-step process called the events of instruction, which correlate to and address the conditions of learning. The figure below shows these instructional events in the left column and the associated mental processes in the right column.

Instructional Event

Internal Mental Process

1. Gain attention

Stimuli activates receptors

2. Inform learners of objectives

Creates level of expectation for learning

3. Stimulate recall of prior learning

Retrieval and activation of short-term memory

4. Present the content

Selective perception of content

5. Provide "learning guidance"

Semantic encoding for storage long-term memory

6. Elicit performance (practice)

Responds to questions to enhance encoding and verification

7. Provide feedback

Reinforcement and assessment of correct performance

8. Assess performance

Retrieval and reinforcement of content as final evaluation

9. Enhance retention and transfer to the job

Retrieval and generalization of learned skill to new situation

source: http://www.e-learningguru.com/articles/art3_3.htm


Sawyer, R. Keith. Cambridge Handbook of the Learning Sciences. West Nyack, NY, USA: Cambridge University Press, 2002. p 27.
Adaptive Expertise
Adaptive expertise requires efficiency and innovation, doing well at both dimensions. If people are better prepared for future learning, they will be able to transfer that learning better and faster.

Routine Expertise
People are very efficient at their routines, but not innovative.

To increase students' adaptive expertise, one should have reflection and metacognition in knowledge building, systematic inquiry, and "working smart" environments.

Deep learning has to do with why you are learning something. To pass the test is not deep learning.

Metacognitive overload--to much information or content to learn.

Assignment: Carr-Chellman, A., A., & Hoadley, C. M. (2004a). Introduction to special issue: Learning sciences and instructional systems: Begining the dialogue. Educational technology, 44(3), 5-6

Wednesday, October 8, 2008

Class - Oct 8

Educational technology and instructional technology are synonymous. Although definitions seem to in be disputed.

People move to quickly to a solution without finding what is going on. Diagnosing the problem based on the symptoms rather than the root cause.

Training is not always the answer.

People are resistant to change.

Next class will be learning about learning sciences.

Tuesday, October 7, 2008

Article - Minds On Fire

By John Seely Brown and Richard P. Adler
This is a summary of the article. The full article can be found at http://net.educause.edu/ir/library/pdf/ERM0811.pdf.

“The Internet has also fostered a new culture of sharing, one in which content is freely contributed and distributed with few restrictions or costs.” Web 2.0 applications such as social networking sites, blogs, wikis, etc. are reversing the traditional roles of providers presenting and providing content to consumers becoming the providers of content on the Web. Some examples are YouTube, FaceBook, Flickr, SecondLife, Blogger, MySpace, etc. where people can share and distribute ideas. “…Web 2.0 is creating a new kind of participatory medium that is ideal for supporting multiple modes of learning.

Social Learning
The Internet has impacted the ability to expand and support social learning. Social learning according to the authors is:

"…based on the premise that our understanding of content is socially constructed through conversations about that content and through grounded interactions, especially with others, around problems or actions. The focus is not so much on what we are learning but on how we are learning."

There is evidence that social interaction improves learning. One study supporting this type of interaction in learning comes from Richard J. Light, of Harvard. Light found:

"…that the method used by students to study and do home work assignments is a far stronger predictor of engagement and learning than particular details of their instructor’s teaching style. Specifically, those students who study outside of class in small groups of four to six students, even just once a week, benefit enormously. …as a result of their study group discussion, students are far more engaged and better prepared for class, learning significantly more (http://athome.harvard.edu/programs/light/light5/light5.html)."

Traditionally, emphasis in education has been on transferring knowledge from the instructor to the student. However, social learning focuses “…our attention from the content of a subject to the learning activities and human interactions around which that content is situated.” In these groups students are able to ask questions, clarify, and take on the role of instructor, which is a powerful method of learning.

Learning to Be
"There is a second, perhaps even more significant, aspect of social learning. Mastering a field of knowledge involves not only ‘learning about’ the subject matter but also ‘learning to be’ a full participant in the field. This involves acquiring the practices and the norms of established practitioners in that field or acculturating into a community of practice."

This is similar to apprenticeship programs where the apprentice begins with small simple tasks and gradually progresses to more demanding tasks as skills improve, all done under the supervision of an expert. A variation of the apprenticeship is where students work together and participate in each other’s design under the guidance of an expert. The students all benefit from the instructors comments on and critique of each other’s projects.

Wikipedia is an example of that type of learning as well. Anyone can edit the content. Then on one tab a person can see who made the contributions and when, as well as discussions about the content, which may be questioned by the reader.

"In this open environment, both the content and the process by which it is created are equally visible, thereby enabling a new kind of critical reading… that invites the reader to join in the consideration of what information is reliable and/or important."

In traditional teaching students may spend years learning about a subject, then only later they are able to practice and apply that knowledge.

"…viewing learning as the process of joining a community of practice reverses this pattern and allows new students to engage in ‘learning to be’ even as they are mastering the content of a field. This encourages the practice of… seeking the knowledge when it is needed in order to carry out a particular situated task."

Social Learning Online
This section describes several examples of social learning online where students are able to join a community of professionals, participate, and make contributions.

Second Life is an online virtual world. It supports lecture style teaching and students to break off into groups. The instructor can send messages to the groups, or virtually visit the group. Harvard Law School experimented with Second Life for the course “CyberOne: Law in the Court of Public Opinion.” There were three levels of participation. First, students registered for the course attended in person. Second, Harvard students who were not law students could attend the course, attend lectures, participate in discussions, and visit faculty during their business hours in Second Life. Third, anyone could review lectures and course materials through Second Life at no cost.

Another initiative called the “Digital Study Hall” records lectures from model teachers. The recordings are then distributed to schools in India where they lack resources for teaching. A local teacher or bright student plays the recording and pauses it a various places and asks questions to engage the students and initiate discussion.

With the online social networks like FaceBook, there is informal and formal learning happening. John King, associate provost of the University of Michigan, claimed that although the university has an enrollment of 40,000 the actual number of students being reached by the university is closer to 250,000. Students coming to the university are bringing with them their friends virtually through their social networks. Through these connections the students extend the discussions, study groups, and debates that take place in their classes. “…it makes sense for colleges and universities to consider how they can leverage these new connections through the variety of social software platforms that are being established for other reasons.”

Two initiatives have helped students in astronomy, the Faulkes Telescope project (http://faulkes-telescope.com/) and the Hands-On Universe (HOU) (http://www.handsonuniverse.org/). In both cases, students can work on their own projects and also collaborate and participate on projects with professional astronomers in the field. The Faulkes project allows students to control high-powered robotic telescopes, one in Hawaii and the other in Australia. In HOU, students can request observations from professional observatories and then analyze the data from the software provided to them which encourages the interaction between professionals and students. “The students are making small, but meaningful contributions to astronomy.” The director of Yerkes Observatory said, “This is not education in which people come in and lecture in a classroom. We’re helping students work with real data.”

The Bug-scope project (http://bugscope.beckman.uiuc.edu/) also helps students to become participants in a field. K – 12 students send insects they find to the University of Illinois. Then via the Internet they are able to log on and control the microscope in real time to see their specimens.

The Decameron Web project (http://www.brown.edu/Departments/Italian_Studies/dweb/dweb.shtml), developed by Brown University, “…is an impressive example of how the web can not only provide access to scholarly materials but also give students the opportunity to observe and emulate scholars at work.” The site provides the text of Decameron, as well as many other resources like bibliographies, commentaries, audio and visual materials, etc. “…the emphasis is on building a community of students and scholars as much as on providing access to educational content.” The site is a forum for discussions on the Decameron and related topics.

“Both scholars and students are invited to submit their own contributions…. The site serves as an apprenticeship platform for students by allowing them to observe how scholars in the field argue with each other and also to publish their own contributions, which can be relatively small—an example of the “legitimate peripheral participation” that is characteristic of open source communities. This allows students to “learn to be,” in this instance by participating in the kind of rigorous argumentation that is generated around a particular form of deep scholarship. A community like this, in which students can acculturate into a particular scholarly practice, can be seen as a virtual “spike”: a highly specialized site that can serve as a global resource for its field."

David Wiley at Utah State University taught a graduate seminar in which all students needed to post their writings on public blogs. The first few weeks the writing was average, but then on the fourth week Wiley shared the links to all the students’ blogs with each other and encouraged the students to reach each other’s blogs. The writing improved significantly. The students wrote more and the writing “was more thoughtful.” Then people from outside the class subscribed to the blogs and made comments on some. When the students saw they were part of a larger community, “…the quality of the writing improved again. The power of peer review had been brought to bear on the assignments.”

The Internet offers many niche communities of experts where students can join and participate. “These communities are harbingers of the emergence of a new form of technology-enhanced learning-Learning 2.0-which goes beyond providing free access to traditional course materials and educational tools and creates a participatory architecture for supporting communities of learners.”

From Web 2.0 to Learning 2.0
"…the Web 2.0… is sparking an even more far-reaching revolution. Tools such as blogs, wikis, social networks, tagging systems, mashups, and content-sharing sites are examples of a new user-centric information infrastructure that emphasizes participation… over presentation, that encourages focused conversation and short briefs… rather than traditional publication, and that facilitates innovative explorations, experimentations, and purposeful tinkering that often form the basis of a situated understanding emerging from action, not passivity."

Students need a demand-pull style of learning rather than the supply-push approach where knowledge is transferred to the student and stored for when it is needed. Emphasis should be on enabling participation through participation and informal learning.

"The demand-pull approach is based on providing students with access to rich… learning communities built around a practice. It is passion-based learning, motivated by the student either wanting to become a member of a particular community of practice or just wanting to learn about, make, or perform something. Often the learning that transpires is informal rather than formally conducted in a structured setting. The learning occurs in part… from being embedded in a community of practice that may be supported by both a physical and a virtual presence and by collaboration between newcomers and professional practitioners/scholars."

“The building blocks provided by… Web 2.0, are creating the conditions for the emergence of new kinds of open participatory learning ecosystems that will support active, passion-based learning: Learning 2.0.”

Wednesday, October 1, 2008

Factors in Learning

Here are some of my thoughts on factors in learning. Some of my experiences come from my work at the Missionary Training Center. The factors important in learning that I chose are to do it, and making the learning relevant.

Do it

Too often teachers will lecture to the students. We sometimes feel as a teacher that I have knowledge and my goal is to transfer that knowledge to the students. Students can be seen as a sponge and like water they will just soak up all the knowledge I tell them—the traditional “chalk-talk”.

Learning is not passive, but rather active. Elder Bednar said it this way, “…experience has enabled me to understand that an answer given by another person usually is not remembered for very long, if remembered at all. But an answer we discover or obtain through the exercise of faith, typically, is retained for a lifetime. The most important learnings of life are caught—not taught” (“Seek Learning by Faith,” Ensign, Sep 2007, 60–68).

Rather than learning about a topic, a learner needs to be able to do, and to participate. They need to be able to become. For example, a missionary can never “be” a missionary if they just listen all day to their teacher for 15 hours each day. An article on social learning states, “Mastering a field of knowledge involves not only ‘learning about’ the subject matter but also ‘learning to be’ a full participant in the field. This involves acquiring the practices and the norms of established practitioners in that field or acculturating into a community of practice” (John Seely Brown and Richard P. Adler, “Minds on Fire”, http://net.educause.edu/ir/library/pdf/ERM0811.pdf, 19).

Until missionaries do what missionaries do that they begin to become missionaries. For example, missionaries teach. Therefore, in the MTC missionaries should teach because missionaries are teachers, and teaching is a big part of their curriculum and what they do in the field.

One example of this is the Faulkes Telescope Project, sponsored by the Las Cumbres Observatory Global Telescope Network. The project allows students collaborate with scientists. The students can control telescopes in Australia and Hawaii to do their own research and collaborate with expert astronomers. Students have made “…small but meaningful contributions to astronomy” (John Seely Brown and Richard P. Adler, “Minds on Fire”, http://net.educause.edu/ir/library/pdf/ERM0811.pdf, 24).

Make it Relevant

I think one of the failures in teaching is where we teach learners concepts that are not relevant to them. The learner should not have the question unanswered, “Why should I learn this?” A teacher must help the learners see how a concept is relevant to them, how will it help them, or why should they learn it. When a learner understands the “why”, his or her level of motivation to learn increases.

I think we see this with things like food storage. When hard times come, demand for food storage items increase. More people start getting their food storage ready when they can see a need for it. Likewise, when a student knows he or she will present a topic in front of the class, they want to do better on the presentation than he or she would do otherwise.

One reason I mention relevancy as a factor is because of my work at the MTC. In the MTC missionaries have 3 – 10 weeks to learn to be a missionary and do what missionaries should do in the field. We tell them the doctrine they should know, how they should teach, how they should plan, how to study, how to use the Book of Mormon, teach by the spirit, etc. I have no doubt that missionaries are motivated to learn, in fact, I don’t think you can find a more motivated group of learners. However, I think what is missing is relevancy. We teach them all these things they should do, but the one important element is why they should do it. Yes, we tell them why, but until they are actually teaching someone and trying to “invite others to come unto Christ by helping them receive the restored gospel…” (Preach My Gospel, p. 1), do all the concepts taught in the MTC really begin to make sense. When they get to the field and begin teaching people is when the missionaries really see the “why”—whey must they plan, set goals, know the doctrine, etc. Until someone starts asking a missionary questions about the doctrine they believe, a missionary won’t see the importance of knowing it themselves. In the MTC no one is challenging their doctrinal beliefs.

Several years ago, a young man was struggling with his testimony. I invited him to volunteer with me in the Referral Center once a week for about 2 months. There in the Referral Center people would call in and request offers from the media campaigns the Church would run, like a Book of Mormon or video.

I remember one of the calls the young man received which I listened in on. After some conversation the man asked, “Do you believe in Christmas?” The young man answered, “Yes, we believe in Christmas.” “Do you practice polygamy?” “No”, was the response, “We stopped that a long time ago.” Then the next question was, “Why are you called Mormons?” The young man paused for a moment and thought about it. Then looked at me and while holding the phone so the caller couldn’t hear he whispered, “We’re called Mormons because of the Book of Mormon, right?” I whispered back to him, “Yes, that’s right.”

After we were done at the Referral Center that day, I asked him how he was liking the experience. He responded, “Boy, have I got a lot to learn!” I’m sure his parents had told him he ought to learn the gospel before, but he didn’t see the need for it then. However, once he was put into a situation where people were asking him questions about it, he could see why he needed to study the gospel more. I might add his level of motivation to learn also went up because learning the gospel suddenly became more relevant.

Tuesday, September 30, 2008

Project-Based Learning

http://www.edutopia.org/teaching-module-pbl

  • "Start with the Essential Question
  • Design a Plan for the Project
  • Create a Schedule
  • Monitor the Students and the Progress of the Project
  • Assess the Outcome
  • Evaluate the Experience"

"Take a real-world topic and begin an in-depth investigation. Base your question on an authentic situation or topic. What is happening in your classroom? In your community? Select a question about an issue students will believe that, by answering, they are having an impact on. Make it relevant for them. The question should be a "now" question -- a question that has meaning in your students' lives."

"Assessment meets many needs. It

  • provides diagnostic feedback.
  • helps educators set standards.
  • allows one to evaluate progress and relate that progress to others.
  • gives students feedback on how well they understand the information and on what they need to improve.
  • helps the teacher design instruction to teach more effectively.

Whenever possible, give the students the opportunity to conduct self-assessment. When a student's assessment and the teacher's assessment don't agree, schedule a student-teacher conference to let the student explain in more detail his or her understanding of the content and justify the outcome."


"Allow for individual reflection, such as journaling, as well as group reflection and discussion. (For example, validate what students have learned and make suggestions for improvements.)

To enable effective self-evaluation, follow these steps:

  • Take time to reflect, individually and as a group.
  • Share feelings and experiences.
  • Discuss what worked well.
  • Discuss what needs change.
  • Share ideas that will lead to new questions and new projects."

Monday, September 29, 2008

Factors for Learning:
  • Relevant/Authentic
    • Missionaries learning to "be" missionaries, yet they don't understand really the reason why because they aren't "doing" missionary work. Somehow missionaries have to see why they are learning the things that they are learning--why it is relevant.
    • Perhaps one way to do this I believe is to have the missionaries be trained while they participating in real missionary work.
      • The chat feature in Mormon.org allows anyone to chat with missionaries instantly at the MTC. Perhaps this is a way that the learning can become more real and missionaries can learn to "be" missionaries.
      • The Referral Center could also allow missionaries to "be" missionaries by talking with real people that have real questions.
  • Doing, actually practicing
    • Missionaries can't just listen all day
    • "Life's lessons are caught not taught" quote from Elder Bednar in CES broadcast.
    • Learners cannot be lectured to, but given opportunities to try or use what they have learned, if that does not happen I believe a significant amount of the knowledge will be lost. Perhaps the motivation would improve if they knew they were going to use it.
Reciprocal teaching? Perhaps a method to engage the learners more.
Read "Myth of Leadership" about facilitating group/discussions.
  • How do you create intrinsic motivation
    • contest
    • Shock and awe
    • Now the audience to see how they learn
Annotated bibliography allows you to go back and see what the articles were about.

Bring draft of paper for next class of factors in learning.

Reigeluth - What is Instructional-Design Theory
Desired Outcomes:
  • Effeciency
  • Effective
  • Appeal
Instructional Conditions:
  • Learning
  • Learner
  • Learning Enviornment
  • Develop Construction

Wednesday, September 24, 2008

Sept. 24

How do you know when to apply which theory? It is important tot note that learning theories describe how people learn--not application. We all have a theory on how people learn and that drives us to do what we do.

In the paper decide what are those fundamental principles that you believe about learning, or how people learn.

Perhaps use these in the paper:
Which factors influence learning?
What is the role of memory?
How does transfer occur?
What types of learning are best explained by this position?
What basic assumptions/principles of this theory are relevant to instructional design?
How should instruction be structured?

My daughter one day vacuumed the family room and cleaned the kitchen. After she was done she asked, "So, do I get a treat?" Behaviorism describes why Ashlyn did what she did.

Learning theories are descriptive and instructional theories are prescriptive.

Before class on Monday: What factors influence learning? (there's a paper due in a week and a half on this)

Wednesday, September 17, 2008

Situated Cognition and the Culture of Learning

Community of practice
Group of people sharing knowledge and in the solving of the problems learning takes place.

Cognitive apprenticeship
The learner learns under the guidance of an expert. This is similar to a trainer with his new missionary companion. The expert can not just model the activity or principle, the activity must be situated in a cognitive apprenticeship.

Collins_CogApp-1.pdf has info on Cognitive Apprenticeship.

Monday, September 15, 2008

Radical Behaviorism

Radical Behaviorism
The black box (an organism--something that learns) the organism reacts to things, the enviornment. The behavior (response) has consequences (stimulus) which feeds back into their enviornment. That then increases or decreases their behavior.

Behaviorism is ingrained into our American culture.

It was interesting because Sunday

Methods are not tied to any one learning theory. It's what you believe about how people learn.

Behaviorism says you can manage behavior. That's a behaviorist approach. If you take the approach that my child is a agent and I can't force them to behave a certain way. Then you are trying to persuade. In behaviorism you don't care what's happening in the box or why they are doing what they are doing. You just care about the behavior or outcomes.

You need to clearly define what your subject is, what the response is, and what the Satisfying/Aversive consequence is in behaviorism is.

With the following, S is presented contingent upon R:
  • Positive Reinforcement (R strengthened)
  • Punishment (R weakened)

With the following, S is removed contingent upon R:
  • Reinforcement Removal (R weakened)
  • Negative Reinforcement (R strengthened)


Example: Students in the class started whispering to one another, the teacher gave them a warning look, which resulted in them being quiet and allowed her to go back to the lesson.

Subject: Students
Response: decrease the whispering (you're trying to weaken the response in this case)
S: Dirty look

Here's a problem I see with behaviorism that if people are always rewarded for showing a particular behavior, they'll repeat the behavior because of the reward only. Here's a quote from President Kimball with a gospel perspective:

“If pain and sorrow and total punishment immediately followed the doing of evil, no soul would repeat a misdeed. If joy and peace and rewards were instantaneously given the doer of good, there could be no evil—all would do good and not because of the rightness of doing good. There would be no test of strength, no development of character, no growth of powers, no free agency. … There would also be an absence of joy, success, resurrection, eternal life, and godhood” (The Teachings of Spencer W. Kimball, ed. Edward L. Kimball (1982), 77).

Cognitive information processing
How things get stored in memory. Terms used are short-term and long-term memory.
Picture taken from Psychology of Learning for Instruction, Marcy P. Driscoll (2000) , 73.


The theories are how do you get things into short-term memory and long term memory.














Constructivism
Ontology - What is real
Epistemology - How we come to know or learn

We're trying to focus on Epistemology for learning theories. Your taking ideas in your mind and constructing your own reality. Tell a child that a world is round, but they walk on it and it looks flat. Therefore, it must be like a pancake.

We use our own experiences and knowledge to try to make sense of what we are learning. The constructivist would say, unlike the cognitive processing, that what is input and then comes out of the box depends on what was in the box to begin with.

In constructivism, each student is going to process and construct their knowledge in a way that is unique to them. So, you would build on the learners current experiences and knowledge.

Project-based learning comes out of constructivism.

Monday, September 8, 2008

Web 2.0 Stuff

In Feb. 2004, a Harvard student launched a social networking site to help students get to know each other. Within 2 weeks half the student body signed up. Within 4 months the network expaned to include 30 colleges. After 6 months, Friendster offered to purchase the company for $10 million. The offer was turned down. In Sept. 2006, the site was opened up to anyone with an email account. That same year Yahoo! offered 1$ billion to acquire the social network and Mark Zuckerberg, the founder, turned it down!

The company is Facebook. Their growth is unbelievable. In 2007, over 1 million users signed up every week! They averaged over 40 billion page views a month! The average Facebook user spends 19 minutes using Facebook. They are the 6th most trafficked site in the U.S.

Last year in October, Microsoft invested $240 million into Facebook. You know what Microsoft got with that investment 1.6% of the company--only 1.6%. That means that $240 million had a valuation of $15 billion making Facebook the 5th most valuable Internet company (http://www.crunchbase.com/company/facebook).

These social networking sites are fascinating. They are part of the emerging Web 2.0. These sites that provide social networking, blogs, wikis, etc. Examples of these are MySpace, YouTube, Blogspot, and others. In fact, in 2006, YouTube serves 100 million videos daily, with 60,000 videos uploaded monthly.

Something drives people to these sites. How do we create that in education? How can we get learners to be just as motivate in their own learning?

Learning 2.0 capitalizes on these Web 2.0 technologies. I am trying to find more on Learning 2.0, but there isn't a lot out there. The personal learning environment seems to be relate to Learning 2.0.

Let me know if you know of any resources on Learning 2.0 so I can do some more research on it.